i like weird things in games that happen over time unintentionally like how a thing that was bad when it came out became highly valued later on like the yu-gi-oh card, solemn judgement. it used to be really bad because there were no card effects yet that were dangerous enough that paying half your life to destroy it would be worth it. but now that games are much faster and so many cards can completely end the game, only half your life is suddenly a lot better than all of it.
@root What's kind of funny is that it didn't take too long for Solemn Judgement to start becoming a staple either
It was already like starting to see frequent play in like mid 2005
gui of elle.iso database corpus. prone to failures and glitches.